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File: 38KiB, 640x441, REmake3 leak.png [View Same] [Google] [iqdb] [SauceNAO]
456163657 No.456163657 [Reply] [Original]

https://twitter.com/AestheticGamer1/status/1108674615314792449

>RE will turn into a annual franchise
>REmake 3 is not being produced by based REmake 2 team

Bros I'm scared...

>> No.456163931

>>456163657
>by based REmake 2 team
Remake 2 was utter trash. I'm glad and hope anyone worked on it gets fired.

>> No.456164059

REmake 2 is a shitty REVII reskin so zoomers can pretend they know the franchise

7 is garbage, and so is remake2, eat shit

>> No.456164228
Quoted By: >>456166079

>>456163931
>>456164059

The contrarian bandwagon is gone, move on.

>> No.456164562
File: 4MiB, 400x225, 1550622440809.gif [View Same] [Google] [iqdb] [SauceNAO]
456164562

>>456164059
>>456163931
looks like someone didnt take their medication this morning

>> No.456165082

>>456163657
>REmake 3 is not being produced by based REmake 2
the series may have some hope then.

>> No.456165475

>>456163931
>>456164059
Kill yourselves, contrarian posers.

>> No.456165882
Quoted By: >>456166079

>>456163657
>based REmake 2 team
you mean the shitty B-team that ruined the REmake2 for good? Good riddance.

>>456163931
fpbp

>> No.456166079
File: 771KiB, 1296x1186, Laughing_Squids.png [View Same] [Google] [iqdb] [SauceNAO]
456166079
Quoted By: >>456166730

>>456165882
>>456164228
>>456164059
>>456163931
Get a load of these jokers

>> No.456166337
Quoted By: >>456166398

>>456163657
makes me happy remake 3 will come soon because remake 2 was so godlike i think about it constantly. hopefully its as good. would be a shame for them to break the reputation of it so early

>> No.456166398

>>456166337
I've beaten it four times. It's the only non fixed angle RE game I like

>> No.456166421

>>456163657
Eh I'm not really scared. RE2make, while very good, didn't do anything particularly revolutionary and even if they just copy+pasted the gameplay and the general setting, it would still be fun. Even if it's just a RE2make reskin, there's still the original game. I'm glad they're focusing A team's efforts on RE8.

Also, wasn't the OG 3 done by Capcom's B-team as a hasty side project?

>> No.456166481

>>456164059
7 is indeed dogshit, but remake 2 is good.

>> No.456166489
Quoted By: >>456166759

How would this guy know anything? He's a Youtube let's player that just plays a ton of shitty rpgmaker games.

>> No.456166639

>>456166398
same

>> No.456166730

>>456166079
>literally
>no
>arguments
honeymoon period's over. Shills go home.

>> No.456166759
Quoted By: >>456170975

>>456166489
He delivered pretty accurate leaks about RE7.

>> No.456166790
Quoted By: >>456166972

>>456163931
Anons....why is Anon trying to look cool by saying stupid things?

>> No.456166821
Quoted By: >>456182908

>>456163657
And who is this guy supposed to be? Does his mom work for capcom?

>> No.456166972

>>456166790
What "stupid things" did he say exactly?
DEmake was rushed AF waster opportunity. Literally yet another flavor of month AAA trash.

>> No.456167091

>>456166730
Why do dipshits who never posted an argument in their own post parrot the not an argument meme? Are they just literally retarded?

>> No.456167183

>>456166398
honestly I don't get the hype about fixed camera angles. I never played the original RE games before this year and while the fixed camera angles heightened tension and had excellent backgrounds, they also felt disorienting in a frustrating way. Up until the end of REmake I kept getting confused as to in what direction I was actually going. Also, fast moving enemies like the dogs with OHK attacks were fucking frustrating when you couldn't see them coming, not scary.

>> No.456167205
Quoted By: >>456167480

>>456167091
It's called bait. Stop giving attention starved children what they want

>> No.456167436

>>456163931
>>456164059
based and redpilled

>> No.456167480

>>456167091
The gameplay is shit, tons of content is missing, and audiovisual side blows horse cock. Writing is yet another yank trash by folks behind RE7. Don't even get me started on the "balancing" of this travesty.

>>456167205
>"NOOO! DONT DISLIEK MY FAVORITE GEIMU!!"
t. (U)

>> No.456167495

>>456167183
Theres nothing hype about it, just a few die hard nostalgia fags praise it.

Was cool back there but no reason at all to go back to it.

>> No.456167580
Quoted By: >>456168126

>>456167480
>The gameplay is shit, tons of content is missing
That's just objectively wrong.

>> No.456167734
File: 148KiB, 332x332, 1543039891188.png [View Same] [Google] [iqdb] [SauceNAO]
456167734

>>456163931
Imagine being a contrarian on a taiwanese basket weaving forum just to try hard and fit in.
LOL

>> No.456167759
Quoted By: >>456167941

>>456163931
It would have been good if you could turn the self talking off. What moron thought that shit was a good idea?

>> No.456167774
Quoted By: >>456167982

>>456167480
I love how you claim the writing is NOW trash as if the original RE2 didn't have the plot and writing quality of a 99 cent VHS tape at a Walmart.

>> No.456167875
Quoted By: >>456168375

>>456163657
>REmake 3 is not being produced by based REmake 2 team

Good. Maybe this time it won’t be short and soulless as fuck.

>> No.456167941
Quoted By: >>456179475

>>456167759
I just wish they updated the lines as you got farther into the game so Leon doesn't go "WHAT THE-?!" after shooting a zombie once in the chest 5 minutes before the end of the game as if he's still surprised it didn't go down.

>> No.456167982
Quoted By: >>456168114

>>456167774
1998 RE2 feels like an Oscar-winning masterpiece compared to the absolutely butchered nu-script. Not only are MCs cringe as fuck, but most side characters literally get no development or even proper screen time before they're effortlessly offed.

>> No.456168114
Quoted By: >>456168251

>>456167982
>1998 RE2 feels like an Oscar-winning masterpiece compared to the absolutely butchered nu-script
So this is the power of contrarianism...

>> No.456168126
File: 127KiB, 1260x855, rem2 unused areas.jpg [View Same] [Google] [iqdb] [SauceNAO]
456168126

>>456167580
>That's just objectively wrong.
No, that is an OBJECTIVE FACT.
The saddest thing is that many of the removed features (areas, enemies, weapons...) were actually planned, but just cut out from final game.

What comes to gameplay, it's one of the most monotonous shooters I've ever played.

>> No.456168251
File: 533KiB, 1405x1616, re2_ghostb.jpg [View Same] [Google] [iqdb] [SauceNAO]
456168251
Quoted By: >>456168827

>>456168114
You can keep barking all you want, but it will not change the facts, zoomer boi.
Go back fapping to your nu-GOW or something.

>> No.456168281
Quoted By: >>456168727

>>456168126
>it's one of the most monotonous shooters I've ever played.

Actionfag shitposting again.

>> No.456168354
File: 34KiB, 355x369, 797F2AD5-8C1D-467A-965E-F030F4BD9EA6.jpg [View Same] [Google] [iqdb] [SauceNAO]
456168354

>>456166730
this shit cracks me up. We’ve all played the game, likely multiple times. It’s sold a huge amount and been well received across the board. So whatever lonely anon is sitting on here has to go and be the contrarian for epic /v/ hates everything memebux.

It’s funny, but it’s also fucked up, becaue behavior like that really leads to actual depression. So I mean keep it up, you are obviously wrong, but try to be happy and love yourself anon. Unironically. This is the best time ever to be a human, believe it or not.

>> No.456168375

>>456167875
based retard

>> No.456168391

>>456167495
Yeah, I don't see how you could do the zombies we have now (that can zig-zag relatively quickly, crawl around in different ways depending on what limb is shot off, etc etc) with fixed camera angles and not have them be massively frustrating to fight. It doesn't seem like a style of game that can really be innovated.

>> No.456168459
Quoted By: >>456168727

>>456168126
Wow anon must’ve played a different game becaue it ain’t a shooter lol

>> No.456168601
File: 3MiB, 540x380, 2f7b3b14b927c7fa97c1f72075a0f126.gif [View Same] [Google] [iqdb] [SauceNAO]
456168601
Quoted By: >>456168739

>>456168126
Why do devs always cut out the potentially interesting stuff?

>> No.456168668
Quoted By: >>456168853

>>456163657
RE3 is shit anyway, seriously just go and play it.
Feels completely different from RE1 and RE2, just like RE4.
>muh Nemesis
He isn't even scary.

>> No.456168719 [DELETED]

>>456168354
>that ip again
Please go back to crystal cafe and stop with the vaginal posting on /v/.

>> No.456168727
Quoted By: >>456169160

>>456168281
No you dumb brainlett. I'm as pure-blood OG classic RE-fag as they come across.
nu-RE2 is literally a fucking shooter. It's all about it, and "muh speedruns".

>>456168354
>It’s sold a huge amount and been well received across the board.
So does every single Call Of Duty every single time, but you'd need to really pull out circus-tier mental gymnastics to convince me that they're "good games".
I cannot imagine how starved for vidya you peasants must be in order to even bother trying to rise such utmost sub-par mess on some sort of a pedestal. Would it NOT wield the RE2's name, you kids would've already ditched the damn thing long ago, like you always do with mediocre over-hyped crap.

>>456168459
It sure as hell ain't "survival horror" either.

>> No.456168739
Quoted By: >>456169034

>>456168601
Time constraints, couldn't make it work smoothly in reality, was cool in concept but awkward or frustrating to actually play, ruined pacing somehow, etc etc

>> No.456168827
Quoted By: >>456168962

>>456168251
You that same britcuck who always bitches about RE2 remake? Might as well be a poser as hard as possible, before your new internet laws segregate you.

>> No.456168853

>>456168668
>RE3 is shit anyway, seriously just go and play it.
Nigga, you crazy!
RE3 is THE best game in the PS1 trilogy, and I just replayed it back in 2017. Nemmy > nu-X, any day.

>> No.456168962
Quoted By: >>456169323

>>456168827
>You that same britcuck who always bitches about RE2 remake?
Nope, and I don't know what you're talking about either. But please, do try to tell me how this below mediocre mess is somehow a messiah game in 2019?

>> No.456169034
Quoted By: >>456169349

>>456168739
This is like 1.5 all over again. It hurts to see what could've been.

>> No.456169160
Quoted By: >>456169349

>>456168727
>nu-RE2 is literally a fucking shooter. It's all about it, and "muh speedruns".

As the original, now shut the fuck up retard.

>> No.456169169

>>456163931
This is pretty correct. Other than aping the old gameplay style in OTS, RE2make was utter trash compared to the OG.

>> No.456169323

>>456168962
Its a good remake because it retains what made the original fun while adapting it for modern audiences, just like the first Remake. Fixed camera angles and bad voice acting weren't what made the series good, anyone who thinks so is a poser.

>> No.456169349
Quoted By: >>456169628

>>456169034
the only reason this mess was so rushed was because Crapcum initially tried to make it for the 2018 release, celebrating RE2's 20th anniversary. Those plans failed, but they still tried to keep the release window as close as possible. Another 6 months of dev time, and the game could have been amazing, pleasing both nu-fags and oldies alike.

>>456169160
Nope. You go back.

>> No.456169628
Quoted By: >>456169670

>>456169349
>Nope. You go back.

I will take your lack of arguments as a win, now shut fuck up retard.

>> No.456169670

>>456169323
>Its a good remake because it retains what made the original fun while adapting it for modern audiences
>just like first REmake
Confirmed for not having played ANY of the 3 games mentioned. nu-RE2 does not retain ANYTHING of the original any more, and it merely uses the RE2's setting and cast like a mask, placed on top yet another OTS shooter meme.

Similarly, REmake1 was made for the ORIGINAL FANS, the veteran RE-audiences, mostly by the same devs as well. It completely captured the gameplay and atmosphere of the original, and enhanced it.

>muh Fixed camera angles and bad voice acting
admit it, you just suck at playing anything that's not a linear shooty-shooty bang bang.

>>456169628
Get laid, kid.

>> No.456170009
Quoted By: >>456171052

>>456169670
>Get laid, kid.

Follow your own advice, maybe you will give up on being a contrarian sperg, now shut the fuck up retard.

>> No.456170032
File: 17KiB, 271x616, Resident Evil.png [View Same] [Google] [iqdb] [SauceNAO]
456170032

Resident Evil has always been a fairly regular series. They'll sometimes skip a year or two but it's not unusual for games to come out multiple years in a row.

And Capcom doesn't have specific teams for game series. They build the teams based on who is available at that point. The RE7 team was different from the REmake2 team for instance.

>> No.456170168
Quoted By: >>456170405

>>456169323
Except REmake took everything from RE1 and improved upon it. RE2make would rather discard it. REmake even kept that shitty Barry speech at the end of RE1 and made it good to listen to. RE2make would rather discard everything. Leon doesn't even throw the G sample himself in this game after Ada "died". We also didn't get the "It worked" moment. It literally ignores everything memorable about it and replace it with shallow trash. For example, They changed Kendo but barely did anything with it other than feeling like a ripoff of something Last of Us would do. The scenarios aren't even used to try to change the outcome.

>> No.456170195
File: 1MiB, 2016x1512, RE2 p.jpg [View Same] [Google] [iqdb] [SauceNAO]
456170195
Quoted By: >>456171052

>>456169670
>nu-RE2 does not retain ANYTHING of the original any more
It contains the same exact kind of puzzles and gameplay, just with a different camera angle.
>It completely captured the gameplay and atmosphere of the original, and enhanced it.
Wrong. one of the worst aspects of Remake is it took the colorful and lived in mansion and turned it into a spooky ghost house with a monochrome color palette and cobwebs everywhere. Remember that the mansion was being used both as a front and as a home for the scientists in both versions. Also the Hunters were completely nerfed and that alone makes the remake way easier.
>admit it, you just suck at playing anything that's not a linear shooty-shooty bang bang.
The second half of the original RE2 is literally a linear series of shooty-shooty bang bang.

>> No.456170232
Quoted By: >>456170368

>>456163657
Would bluepoint be a good choice to handle the remake?

>> No.456170368
Quoted By: >>456170945

>>456170232
If you wanted an actual 1:1 remake they would be perfect. (tank controls, fixed cameras, etc) I wouldn't trust them with a reimagining like REmake 2.

>> No.456170405
Quoted By: >>456185172

>>456170168
>Except REmake took everything from RE1 and improved upon it
The Lisa Trevor segments are not improvements and feel like a forced attempt at including another invincible enemy because its what 2 and 3 had.

>> No.456170551

>Capcom got overconfident again jsut when things started going well and starts outsourcing immediately
Fuckin' hell mate.

>> No.456170674
File: 490KiB, 626x490, leave.png [View Same] [Google] [iqdb] [SauceNAO]
456170674

Well I already had about 4% hope for RE3R, because the original was already super action-heavy, but now all hope is down the drain.

>> No.456170739
Quoted By: >>456170820

>>456163657
R3make is actually real

>> No.456170804

>>456163657
>some nobody says something on twitter with no fucking evidence
>this is somehow a topic worthy of discussion
Start banning people that makes threads with a twitter as their OP

>> No.456170820
Quoted By: >>456170883

>>456170739
3Make

>> No.456170883

>>456170820
kek

>> No.456170945

>>456170368
Perhaps, you're right. The leaker also claims that REmake 3 will be "experimental" like how REmake 2 and 7 were.

>> No.456170975

>>456170804

>>456166759

>> No.456171052
Quoted By: >>456171796

>>456170009
>Follow your own advice
Sorry, I failed to become a wizard already a decade ago. Similarly, my wife got into RE-saga only back in 2015 via the REm HD, and even she despises the nu-RE2 and its "fanbase".

>>456170195
>It contains the same exact kind of puzzles and gameplay,
The puzzles are literally spelled out for you, and are reduced in numbers. All in order to have the players just run around in dark corridors, shooting or evading bullet sponge foes.

The complete change of the camera-angle and aiming also literally alters the gameplay into an all new beast. I do not understand how this can be even argued against.

>wrong. one of the worst aspects of Remake is it took the colorful and lived in mansion and turned it into a spooky ghost house with a monochrome color palette and cobwebs everywhere.
Literally no one ever claimed anything of the sort before the past couple years.
REmake 1 was, and still is the holy grail of ALL remakes to this day. Not only in minds of RE-fans, but in heads of just about any fan of any older classic that'd deserve an overhauls made with love. The fact that the HD re-release sold like hotcakes, saving Crapcom from a slump and fueling both RE7 and DEmake2, are enough of proof that the classic style still appeals to people and has a legit audience. If anything, a game made in classic style, with modern tech, would stand out from the gray mass of 3rd person cinematic shooters nowadays.

>Hunters were nerfed
they definitely were not. They can literally stun-lock you in REm.

>The second half of the original RE2 is literally a linear series of shooty-shooty bang bang.
Classic RE's "shooty bang" is on completely different plane of existence by its core design alone.

>> No.456171248

>>456168126
This.

>> No.456171431
File: 69KiB, 689x1023, D0B699E2-C48D-4D8F-9FA8-9C01C4FD6220.jpg [View Same] [Google] [iqdb] [SauceNAO]
456171431
Quoted By: >>456171757

>>456169670
>get laid
>saying this while shitposting on 4chan

Anon, you have beclowned yourself.

>> No.456171638
File: 2MiB, 1920x1080, Jill army outfit.png [View Same] [Google] [iqdb] [SauceNAO]
456171638
Quoted By: >>456171757

>>456163657
Why would Capcom be outsourcing RE3R considering all the shit that's happened in the past decade by doing that?

>> No.456171679
File: 51KiB, 919x193, 20BFD5B7-62D4-4FEA-8824-637233CB322B.jpg [View Same] [Google] [iqdb] [SauceNAO]
456171679

Ah the sign of a solid retardposter

Thank you based retardposter. You have inspired me to do a S+ hardcore run.

>> No.456171757

>>456171431
No excuses, kid.

>>456171638
>Why would Capcom be outsourcing RE3R considering all the shit that's happened in the past decade by doing that?
You mean the numerous recent cases where dead franchises have been resurrected by fans or passionate 3rd party devs?

>> No.456171796
File: 738KiB, 1629x1335, RE1 cropped.jpg [View Same] [Google] [iqdb] [SauceNAO]
456171796
Quoted By: >>456172815

>>456171052
>The complete change of the camera-angle and aiming also literally alters the gameplay into an all new beast
Yeah now you actually have to aim, damn really a whole new dimension.
>REmake 1 was, and still is the holy grail of ALL remakes to this day. Not only in minds of RE-fans, but in heads of just about any fan of any older classic that'd deserve an overhauls made with love
I don't care what posers like you think, the Remake's new content is unnecessary and detracts from the experience. The real survival mode is cool though, it should have been the default difficulty as the changes to the game's pacing it necessitated carried over to the normal mode.
>Classic RE's "shooty bang" is on completely different plane of existence by its core design alone.
In the sense that its completely braindead because you don't have to aim.

Also the Hunters were totally nerfed in the Remake, in the original game they have more i-frames than normal frames and their poke attack is insanely fast.

>> No.456171827
File: 222KiB, 291x395, 1B166CBE-6F1C-455F-BD41-9BCE50DF6E62.png [View Same] [Google] [iqdb] [SauceNAO]
456171827

>>456163657
>Not being developed internally
>Coming a lot sooner than people are expecting

Oh boy this shit better be fake.

>> No.456172028

>>456163657
Whats the point of REmake 3 even? RE3 was not that good/praised game so no wonder capcom decided outsourcing it to other devs

>> No.456172364

>>456168126
>this image again
Oh shit, i just realized it's just one anon spamming the same crap on every RE thread.

>> No.456172376
File: 808KiB, 1125x2436, 443B0139-75CB-4D3B-9155-056159FF89D7.png [View Same] [Google] [iqdb] [SauceNAO]
456172376
Quoted By: >>456172505

>RE7 sucks because capcom was too broke
OH NO NO NO

>> No.456172505
Quoted By: >>456172712

>>456172376
RE7 doesn't suck though. Most of the game is excellent and only the last couple hours (the part he's talking about) are shitty.

>> No.456172549
File: 264KiB, 1280x1921, jill valentine cosplay resident evil 3 by yukilefay.jpg [View Same] [Google] [iqdb] [SauceNAO]
456172549

>>456171757
>You mean the numerous recent cases where dead franchises have been resurrected by fans or passionate 3rd party devs?

I see what you're doing and it isn't going to work. Capcom fucked up a lot of their franchises for a good decade because they outsourced them and have finally made an epic return with a trio of their most popular and recognizable IP's yet decide to outsource a remake of an official sequel. The leak IMO is either bullshit or Capcom is being stupid.

>> No.456172705

>>456171757
He means specifically Capcom's history of outsourcing every franchise save for SF and MH resulting in the near death of said franchises. Dead Rising is no more, Bionic Commando is dead, Devil may Cry was almost irreparably damaged until they announced 5 being made in-house, Operation Raccoon City tarnished the idea of RE spinoffs, Lost Planet left as soon as it came, and I'm sure there are 4 other examples I'm missing.

>> No.456172710

>>456172028
RE3 flaunted Raccoon City while RE2 only teased it. That's why it's so fondly remembered. As far as I'm aware it was the first real rendering of a modern city in a post-apocalyptic setting too.

>> No.456172712

>>456172505
He also says the game was supposed to be pretty much RE4 but in portugal
RE7 sucks

>> No.456172780

>>456172549
If it is true, I can see Capcom backtracking on whatever they had planned after REmake 2 was released to critical/commercial success.

>> No.456172815
Quoted By: >>456173695

>>456171796
>Yeah now you actually have to aim
Correction: the game is now more about shooting shit accurately, rather than treating each room and its varying layout, enemy placement and even camera-angle like a puzzle box with their own rules. Rather than having to play this chess of safe yet slow, or dangerous yet effective engagement methods, you just pop weak spots of enemies across the entire area, and move on.

These claims are further supported by the nu-RE2's utter lack of environmental examination. The world is just a static, gray and dark prop, of which the characters have nothing to say about, and no minor detail is now worth even bringing up closer for inspection. Good example would be the photo of STARS in their office, that is diminished into a tiny speck in a dim corner of a cramped cubicle.

>the Remake's new content is unnecessary and detracts from the experience
Next to no one agrees with you, and I bet ya know that.
The new content is mostly pure struck of genius, expanding and enhancing the overall experience, also helping to make the 1st game more cohesive with later installments + keep the old veterans on the edge.

>In the sense that its completely braindead because you don't have to aim.
False. The classics are just NOT shooters. Instead, they play like adventure-puzzlers, where even enemy encounters play like real-time evolving puzzles of sort.

>in the original game they have more i-frames
Nobody cares.

>>456172028
>RE3 was not that good/praised game
What's with these zoomer memes??
RE3 did damn well, and completely BTFO Code Veronica.

>>456172364
Excuse me, but I SAVED that pic from /v/.
Thanks for once again showing that DEmake fags have no arguments and just blindly keep hyping their already dead game.

>> No.456173087

>>456163931
They hated him because he told them the truth.

>> No.456173291

>>456163931
Based and truthpilled

>> No.456173695

>>456172815
>Correction: the game is now more about shooting shit accurately, rather than treating each room and its varying layout, enemy placement and even camera-angle like a puzzle box with their own rules
You're actually shit at these games (not surprising, you are a poser after all) if you think the old RE games were this complex. Shoot the zombies that impede progress and move on, its the same in Remake and Remake 2.
>The new content is mostly pure struck of genius, expanding and enhancing the overall experience, also helping to make the 1st game more cohesive with later installments
An invincible character being shoehorned into a new cabin area that only exists to show you this new contrived edition is exactly the thing you'd be bitching about if Remake 2 did it, but since its muh Remake 1 its ok.
>False. The classics are just NOT shooters. Instead, they play like adventure-puzzlers, where even enemy encounters play like real-time evolving puzzles of sort.
Maybe try reading next time, I said the second half of RE2 becomes a linear shooter. That's an objectively true statement.
>Nobody cares.
Not an argument. The Hunters in the original are objectively harder enemies as they require proper timing to even hit.

>> No.456174290

>>456163657
RE3 was always a B game.

>> No.456174392

>>456163657
>RE will turn into a annual franchise
There's a new Re almost every year, it doesn't sound like a huge change. But of course schizos gotta overreact over anything.

>> No.456174471

>>456163657
welp, there goes Capcom shitting the bed again

>> No.456174535
Quoted By: >>456174828

>>456173695
>Shoot the zombies that impede progress and move on, its the same in Remake and Remake 2.
Every game is super easy, you only do the thing to win to succeed and that's it. Amazing logic.

>> No.456174828

>>456174535
The point I'm making is one is not more complex than the other. Remake 2 might be considered more complex because you can aim, but at the same time enemies are bullet sponges by design so you can't just 360 noscope your way to an easy victory.

>> No.456174879
File: 54KiB, 626x602, 1552689291112.jpg [View Same] [Google] [iqdb] [SauceNAO]
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>>456166398
>>456167183
>>456167495
Stupid fucking retards.

>> No.456174926
File: 92KiB, 576x768, RE3 Remake.jpg [View Same] [Google] [iqdb] [SauceNAO]
456174926

>>456163657
I feel like people are excited for the RE3 remake, because they haven't played the original RE3. RE3 can't live up to the expectations set by the RE2 remake.

RE3 is meh and unless they radically change the gameplay and story, the remake will be meh too.

>> No.456175079

>>456172549
I like it
>>456174926
fat but still decent

>> No.456175092

>>456174926
Would

>> No.456175132

>>456173695
>You're actually shit at these games (not surprising, you are a poser after all) if you think the old RE games were this complex.
I have no idea what kind of a brainlett can not see the underlying mechanics and rock solid design that fueled the original games. Then again, you are just diminishing the games into vague, superficial tick-box items, not seeing how they are implemented and executed in the original titles.

>An invincible character being shoehorned into a new cabin area that only exists to show you this new contrived edition is exactly the thing you'd be bitching about if Remake 2 did it
And once again, you cherry pick ONE (1) of the numerous additions and changes, and try to use it as an argument for the whole game.
But sure, I'll humor you. The addition of Lisa and general fleshing out of her family's past and relation to the mansion helped explain the location's history, and make it that much more creepier in progress.
Unlike Tyrant in DEmake, Lisa appears very rarely, in fairly confined areas, only once requiring you to outright engage with her. However, for a first timer her existence adds a layer of psychological horror, as you can't be certain when she appears and how.

Meanwhile, nu-X is just a time wasting Benny Hill-Nemesis, that hinders exploration, puzzle solving, and even enemy encounters. His constant stomping and endless silly chases desensitize players to him in no time.

>I said the second half of RE2 becomes a linear shooter.
And I said that classic RE games are not shooters, no matter how you try to deep fry them. They may push you to more obligatory encounters more and more, but the same principles remain

>>456174926
Could you just fuck off already?
RE3 was always the "Better RE2", and the demake of 2 was ass.

>> No.456175359

>>456174926
Lay off the Jill sandwiches.

>> No.456175402

>>456174926
Given that it's supposedly relatively close to being finished I wonder if it'll actually be a classic remake since another game on the scale of REmake 2 in this timeframe seems iffy. Then again Capcom's got that RE engine and I'm sure they'll want to use it.

Maybe they just outsourced REmake 3 because it's just a side attraction for Outbreak.

>> No.456175461
Quoted By: >>456175769

>>456175132
RE3 was the game that lead the franchise in the direction of becoming more action-oriented.

>> No.456175769

>>456175461
>RE3 was the game that lead the franchise in the direction of becoming more action-oriented.
It did not. No more than RE2 did before hand, at least.
Assuming you did not play on Easy, 3 was way more survival-horrorish than 2. The randomized puzzles and enemy mobs + numerous "routes" also added a lot to the uncertainty and replay-value.

>> No.456175903
Quoted By: >>456177861

>>456175769
Actually, It did. It's why the game has a parry button and alot of enemies in most rooms. You're talking about RNG but the game is talking about action.

>> No.456176003

>>456163657
Funny how he knows about RE3 remake but not Revelations 3

>> No.456176318
Quoted By: >>456177861

>>456175132
>I have no idea what kind of a brainlett can not see the underlying mechanics and rock solid design that fueled the original games
Go ahead and actually explain it then.
>And once again, you cherry pick ONE (1) of the numerous additions and changes, and try to use it as an argument for the whole game.
The part in the caves where you go back and forth avoiding her slow ass is borderline padding with how nonthreatening it is. Then instead of going from the caves to the labs you go back to the mansion just to fight her in another awkward shoehorned segment. Like I said it feels forced, her boss arena looks nothing like anything else in the game. How and why does it even exist?
>And I said that classic RE games are not shooters, no matter how you try to deep fry them
The second half of RE2, as in the sewers and labs are literally a linear series of events with enemies that can even ambush you. Its a straight up shooter segment.

>> No.456176720
Quoted By: >>456176925

Oh wow, is Michael back? Fuck off, retard.

>> No.456176925

>>456176720
Micheal?

>> No.456177861
File: 485KiB, 500x260, re2 super shotgun blast2.gif [View Same] [Google] [iqdb] [SauceNAO]
456177861

>>456175903
>It's why the game has a parry button
a dodge button, that isn't even a reliable function, and requires plenty of training + some luck to be utilized. I've beaten the game dozens of times now, and I still cannot pull out dodges whenever I will.

>and alot of enemies in most rooms.
Besides few specific key points, the enemy numbers seldom exceed those of 1 and 2's.
If anything, the higher enemy numbers make you not only rethink use of your supplies more carefully, and also encourages the use of explosive items and other traps.

>>456176318
>Go ahead and actually explain it then.
I already tried, but let's dive deeper.

The entire playable area of the classic RE games is a puzzle.
Think every room in classic RE-games as a custom board game.
Each section has its own "rules" and variable elements. These are things like the layout of the room, the camera-angles that allow you to see and interact with parts of it in a specific manner, and placement of the player, enemies and other objects.

These form a "puzzle". The key to "solving" the puzzle are the default rules of gameplay : the MC's capabilities and your arsenal.

The capabilities are simple to understand. It's how you control the character, how you CAN'T control the camera, and how your aiming is limited to 3 directions.

The inventory & arsenal deepen your move-set and bring in new set of rules and variables. Bullet hoses for example can attack enemies from distance, but only at straight line. Shotgun is a variation of bullet-spewing firearms, and adds in both spread element AND the powerful yet more dangerous 1-hit-KO head-shots. Grenade launchers add a set of rock-paper-scissors style ammo choices, that are also launched slightly differently ; depending on the game, some shots may arc down after few meters, while other spread out like a pack of small projectiles. Finally, there's the knife, that rookies simply avoid using.

These are the "Chess pieces" you need to play with on the "board".

>TBC...

>> No.456178062

>>456163657
So RE3 is the unannounced project of bluepoint?

>> No.456178183
Quoted By: >>456178676

REmake 3 is an expansion for REmake 2 developed by Creative Assembly.

Screencap this post

>>456163657

>> No.456178263
File: 4MiB, 1280x1833, nemesis by itsreddiamond.png [View Same] [Google] [iqdb] [SauceNAO]
456178263

>>456175769
People really need to stop treating the original RE games as if they're not survival horror when it was the original RE games that popularized the survival horror term and genre. Besides RE3 is the game in the original series where the terror was dialed up to eleven because you were being stalked by an insanely powerful enemy, that's the standout for RE3 in comparison to the original games.

>> No.456178618
Quoted By: >>456180073

>>456177861
This is already some of the most pseudo intellectual trash I've read on /v/. Its like I'm watching some faggot on youtube go on about game design. Complete with vague, meaningless statements like "The entire playable area of the classic RE games is a puzzle."

>> No.456178676

>>456178183
Hmmm, I could see this.

>> No.456179475

>>456167941
>still shooting zombies in the chest during late game

>> No.456180073
File: 58KiB, 600x450, re2-Resident-evil-2-camerawork.jpg [View Same] [Google] [iqdb] [SauceNAO]
456180073
Quoted By: >>456180225

>>456177861
>...
Now that we got the definitions of the "rules", "board" and "moves" down, lets see the other supporting elements.

First would be the element of inventory + limited supplies. You cannot carry all your options on you at all time, you only got limited pool of offensive and healing items, and many of those you need to hunt down on your own. Number of them may be literally hidden from plain sight even, reinforcing the environmental exploration. You also have to think of how much space to leave OPEN on the inventory, all while weighting the risks of coming across SHTF situations that demand, say, more lethal force.

These elements of hidden items, item boxes, enemies and how your traversal forces you to juggle those options. Even the looping traversal itself is like a puzzle piece classics, especially the REmake, which has things like the door w/ knob that breaks after X amount of uses from one side, reducing your routes and forcing you to think your options carefully.

The old games are pretty much designed to let you get a hang of the basics with some low-level threats and rules at first, only to throw new variables and opponents in to the mix later on to make you re-adapt.

Which brings me to the element of MAPPING.
Classic RE games are practically like Adventure -games, with some real-time action and a horror motive slapped on.
Majority of the play time will be spent MAPPING the play-area, making notes of the places and their details of interest you can access initially, and then starting to work towards figuring out how to proceed to the unreachable sections.
The circular, backtracking-oriented play style also lets devs set up new dangers to previously explored areas, keeping up tension.

In other words, the map itself is like a one big puzzle you slowly unravel, all while potentially exposing yourself to new dangers and challenges... which also makes you plan your inventory composition and safest route to your destination.

>>456178618
brainlet

>> No.456180225

>>456180073
You should seriously start a youtube channel. Other pseud spergs would eat this drivel up.

>> No.456180562

>>456180225
There are enough dogshit RE related channels already we dont need more.

>> No.456180725

>>456163657
>people surprised Capcom returns back to being Capcom, milking a franchise after it has a hit
cool, can't wait for the shitty sequels and spinoffs that kill the series...
again

>> No.456181046

>>456180225
>You should seriously start a youtube channel.
Nah. I get anxious on a stage / in front of a camera, and I hate my voice.

>> No.456181129

Why are people so autistic about REmake 2?

>> No.456181634

>>456181129
It could just be the one guy who's super autistic about RE2 in general and has been for years.

>> No.456181781

>>456181129
Resident Evil has one of the most autistic fanbases I'm aware of, and the release of RE2make reawakened a lot of that latent autism.

>> No.456181902

>>456164059
i kinda dont believe this opinion is real, even knowing ím on /v/. actually especially knowing im on /v/. its just a shitpost for (You)s

>> No.456182030

There's essentially two distinct Resident Evils now. Just alternate between Action Resident Evil and NuClassic Resident Evil. Hell you can even claim that there's 3 types of Resident Evil if you consider 7's First Person Camera a complete change.

>> No.456182216
File: 1MiB, 687x1188, Ada by sciamano240.png [View Same] [Google] [iqdb] [SauceNAO]
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>>456181129
I dunno, perhaps it's because the fanboys haven't had a good RE game since RE4.

>> No.456182396
File: 3MiB, 1280x720, ??????????????.webm [View Same] [Google] [iqdb] [SauceNAO]
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>> No.456182412

>>456170804
youre 100% correct

>> No.456182517
File: 3MiB, 1280x720, ????????????????.webm [View Same] [Google] [iqdb] [SauceNAO]
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>>456182396

>> No.456182650
File: 2MiB, 1280x720, ????????????????????.webm [View Same] [Google] [iqdb] [SauceNAO]
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>>456182517

>> No.456182671
Quoted By: >>456184107

I just want a new entry with the old style, is that really that much to ask

>> No.456182786
File: 2MiB, 1280x720, ??????????????????????.webm [View Same] [Google] [iqdb] [SauceNAO]
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>>456182650

>> No.456182907
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>>456182786

>> No.456182908

>>456166821
Mod on RetardERA who's got an in with Capcom. He leaked DMC5 and REmake 2 stuff that turned out to be true as well as posting about Ono being demoted a few weeks before it was officially announced.

>> No.456182972
Quoted By: >>456184787

>>456163657
>trusting literally who """"leakers"""

>> No.456183032
File: 3MiB, 800x450, ??.webm [View Same] [Google] [iqdb] [SauceNAO]
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>>456182907

>> No.456183136
File: 3MiB, 720x405, ????.webm [View Same] [Google] [iqdb] [SauceNAO]
456183136
Quoted By: >>456183721

>>456183032

>> No.456183216
Quoted By: >>456183452

>>456182396
working as intended and the alternative would be worse
>>456182517
I can't think of a game that doesn't do this
>>456182650
autism and if we're going down the "muh details" rabbithole it would never end, for any game
>>456182786
working as intended and the alternative would be worse
>>456182907
working as intended and the alternative would be worse
>>456183032
working as intended and the alternative would be worse

I remember seeing these webms at release, and you call others "lazy"?

>> No.456183452
File: 1MiB, 1280x720, ????????.webm [View Same] [Google] [iqdb] [SauceNAO]
456183452
Quoted By: >>456183721

>>456183216

>> No.456183559

>>456172364
>Oh shit, i just realized it's just one anon spamming the same crap on every RE thread.
it's always like that
when you see really dedicated shitposting with multiple paragraphs where you can tell whoever is posting is legitimately mad you can safely assume it's just one dude who's wildly obsessed about a game
FF15, Sekiro, RE2. they all have these incredibly autistic dudes who literally dedicate their lives to shit talk (or in FF's case, defend) the game and post dozens of time every thread the game is mentioned

>> No.456183721
File: 31KiB, 500x340, Spidey_calls_(you)_a_faggot.jpg [View Same] [Google] [iqdb] [SauceNAO]
456183721
Quoted By: >>456183887

>>456182396
>>456182517
>>456182650
>>456182786
>>456182907
>>456183032
>>456183136
>>456183452
>imagine being this mad over a game you dontt like

>> No.456183887
File: 1MiB, 1280x720, ??????????.webm [View Same] [Google] [iqdb] [SauceNAO]
456183887

>>456183721

>> No.456183931

>>456172028
>RE3 was not that good/praised game
zoomer memory.
nemesis is probably the most iconic BOW boss in the entire series

>> No.456184107

>>456182671
Yes. Keep in mind that, like many great games, Resident Evil was largely a product of its limitations. Capcom isn't going to impose those limitations on themselves for the express purpose of throwing money at a project that's going to make less money than something more modern.

>> No.456184327
File: 69KiB, 1200x675, DCLD-j2XgAE-XWJ.jpg [View Same] [Google] [iqdb] [SauceNAO]
456184327

Why doesn't Chris Redfield ever call the Avengers to help? He literally was their leader in one game.

>> No.456184379
File: 463KiB, 576x720, Jillvoth_talk_A1.webm [View Same] [Google] [iqdb] [SauceNAO]
456184379

Stop playing modern resident evil games

>> No.456184481
Quoted By: >>456184578

>>456184379
But your game is gonna be remade soon.

>> No.456184578
File: 107KiB, 798x600, jillvoth_sandwich30.jpg [View Same] [Google] [iqdb] [SauceNAO]
456184578

>>456184481
You can buy that if voth is in it

>> No.456184694

>>456184379
Stop making this post in every RE thread. How does this shit not get old for you?

>> No.456184787

>>456182972
that's how you shill yourself on /v/

>> No.456185172

>>456170405
Full on retarded. Lisa isn’t meant to be threatening after the first encounter in the cabin. She’s mainly used to build lore and show how awful umbrella were.

>> No.456186426

>twitter leeks

Goodbye faggot

>> No.456187127

>who is developing it is very interesting
I'm as equally curious as spooked by the prospect if it's ninja theory

>> No.456187385

>>456163657
RE-RELEASE ORIGINAL RE1/23 IN HD!!! FUCK SAKE!!

>> No.456187695

>nostalgiafags kill yet another series by forcing devs to pander solely to them
Pokemon, Sonic, Donkey Kong, now Resident Evil...



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